Parkour City Escape

Tuesday, 14 January 2014


Very basic texture for our character to get the base colour down and make sure UV space was working correctly. Hands and arms have been scaled up slightly to make more anatomical sense.
Posted by James at 09:54
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Blog Archive

  • ▼  2014 (79)
    • ►  May (6)
    • ►  April (12)
    • ►  March (33)
    • ►  February (15)
    • ▼  January (13)
      • Block painted buildings - Scott
      • Boost Bar HUD
      • UDK Climbing System
      • Gantt Chart
      • Working on the groups presentation
      • Very basic texture for our character to get the...
      • Mechanics Crouch and Jump
      • Mixamo Test 2
      • Mixamo Test 1
      • A couple of sketches to get a better flow in our ...
      • Testing out the UV unwrap with a simple checkerb...
      • Presentation Set up
      • Asset List
  • ►  2013 (120)
    • ►  December (29)
    • ►  November (51)
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