Sunday 12 January 2014

A couple of sketches to get a better flow in our level. Assets can be moved around and relocated to fit a design that will show off the running, jumping and ducking aspects of our game, and showing off the USP of a quick level flow.

Obstacles have been incorporated so that they are more intense as the player progresses through the level.

Group will meet on Monday to go over how to tackle the mechanics aspect of our level

James Penhallurick



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