Parkour City Escape

Friday, 28 March 2014

Dan-Felix Texture







Posted by Parkour City Escape at 03:28
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Blog Archive

  • ▼  2014 (79)
    • ►  May (6)
    • ►  April (12)
    • ▼  March (33)
      • Animation segments for 3D cinematics: Jen climbs ...
      • Easter Timetable
      • Gantt Chart 28/03/14
      • Pay phone Model
      • Dan-Felix Texture
      • Presentation set up
      • Car textures
      • Attached mo-cap data to Jen for idle animation cle...
      • HUD design examples - Scott
      • Level Update
      • Car Progress
      • jen_walk_cycle
      • Roles for week: Mike - Character in engine, recor...
      • Running Jump Progress
      • Dan-Filex UV
      • Dan-Finished Texture
      • Here are some of the notes taken Friday
      • Run Animation
      • HUD research - Scott
      • Containers Finished
      • UDK game export/other exports
      • How to make a Cinematic/Cutscene in UDK - Part 1 -...
      • Setting up Basic Cinematic in UDK
      • Camera example, Metroid Prime 3
      • 3D Cinematic block out shots 1 - 21
      • Containers
      • Car texture update
      • Group Tasks For The Week
      • UPDATED BUILDINGS - scott
      • Dan-Updated Jen Texture
      • Dog House Textured
    • ►  February (15)
    • ►  January (13)
  • ►  2013 (120)
    • ►  December (29)
    • ►  November (51)
    • ►  October (40)

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