Sunday, 19 January 2014

Block painted buildings - Scott

Below are my building designs, their UV's and their texture in Photoshop. My skills as a texture artist didn't quite match up in my opinion to the other designs Dan had completed, so i went back over them but couldn't get them to look good enough before they were needed to be put in so the scene could continue, so i completed the buildings with a block colouring which i can redo over while the buildings are at least put into the scene.










The above building is what my original textures looked like.


Friday, 17 January 2014

Boost Bar HUD

A design for the boost bar of our character that allows them to run faster for 3 seconds and then slowly builds up again. - James Penhallurick

UDK Climbing System



An idea of the sort of flow we can go with later in our game, a quick climbing mechanic that doesn't interrupt the pace too much.

Thursday, 16 January 2014

Gantt Chart


Working on the groups presentation

Presentation behind schedule because it was started later then expected cause all group members were working on other parts of the project. I'll give everyone a copy of what i got so far, to take home over the weekend and work on it. On Monday i'll take what everyone has done and put it into one presentation.  - Taz

Tuesday, 14 January 2014


Very basic texture for our character to get the base colour down and make sure UV space was working correctly. Hands and arms have been scaled up slightly to make more anatomical sense.

Sunday, 12 January 2014