Animation segments for 3D cinematics:
Jen climbs over edge of building - Dan
Jen & Felix notice each other, Jen runs toward Felix - Aaron
Siblings embrace & Jen asks about other family members - James
They look out across the city and assess their surroundings - Taz
Jump down the side of the building together - Mike
Slide down ramp and end the scene - Scott
Friday, 28 March 2014
Presentation set up
Over the Easter break, Sidekick members will each have a copy of the presentation to put what they've done in part 2 of Urban Rush and it'll all be put together the first week back. The presentation copy is on drop box, in the Presentation 2 folder.
Saturday, 22 March 2014
Friday, 21 March 2014
HUD design examples - Scott
These examples of HUD design, a few examples here took up too much room for our game, given that there was very little in the first place to put into the HUD. After receiving feedback I then experimented with using far smaller areas of space on the HUD, so not to distract the player and focus on the parkour.
Thursday, 20 March 2014
jen_walk_cycle
Altered mo-cap data to loop on contact points needed to begin walking animation. Need Mark's help to remove movement on the grid and attach data to control rig. - James
Wednesday, 19 March 2014
Monday, 17 March 2014
Friday, 14 March 2014
HUD research - Scott
Looking into different games examples of their HUD design. Looked mainly into racing games as they would probably be the HUD that ours would be most similar to; a timer, speed counter (possibly) and other in-game mechanics. Also looked into other game examples like Dead Space which makes use of the space it has by having the HUD be an actual part of the characters model.
Thursday, 13 March 2014
Sorting of roles for game design doc and a rough outline for our contents
Game Summary - James
Marketing Information - Scott, Aaron, Taz
Gameplay Information - Taz
Game Characters - James & Mike
Story - Taz & Dan
Game World - Taz, Aaron, Scott, Dan
Media List - Mike
Technical Specs - Mike
Breakdown of each section for a closer idea of what needs to be covered and who will cover those subjects is needed.
Wednesday, 12 March 2014
UDK game export/other exports
·
UE3
A simple UDK Game
·
Udk cutscene & export tutorial
·
Unreal Frontend
Setting up Basic Cinematic in UDK
Basic Cinematic part 1 - http://www.youtube.com/watch?v=duRXuX3ako4
Basic Cinematic part 2 - http://www.youtube.com/watch?v=WHdkZGi2104
Basic Cinematic part 3 - http://www.youtube.com/watch?v=zdRMdq1APgk
Basic Cinematic part 4 - http://www.youtube.com/watch?v=riD5XJDAuL8
Basic Cinematic part 2 - http://www.youtube.com/watch?v=WHdkZGi2104
Basic Cinematic part 3 - http://www.youtube.com/watch?v=zdRMdq1APgk
Basic Cinematic part 4 - http://www.youtube.com/watch?v=riD5XJDAuL8
Capturing Cinematics and Gameplay - https://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html
Camera example, Metroid Prime 3
https://www.youtube.com/watch?feature=player_detailpage&v=M31gKkT30q4#t=845
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