Friday, 28 February 2014
UDK Sound Implementation
References:
http://u-d-k.blogspot.co.uk/2012/01/importing-sounds-in-to-udk-guide-to.html
http://www.samueljustice.net/bringing-the-world-to-life-using-udk/
http://udn.epicgames.com/Three/SoundCueEditorUserGuide.html
http://udn.epicgames.com/Three/DistanceModelAttenution.html
Thursday, 27 February 2014
Game Menus updated 2
After more feedback changed the layout and style but also added the new designed logos for the group name 'Sidekick'.
Wednesday, 26 February 2014
Friday, 21 February 2014
Game Menu Designs
I looked at different types of theme designs and styles also using a variety of colours to see which one's suited the game better.
Wednesday, 19 February 2014
Dan-Design Document "Race n' Chase" (GTA)
This was the Design Document for the original GTA (1997) dubbed "Race n' Chase" which originally was going to be racing game.
(1995)
Friday, 14 February 2014
Thursday, 13 February 2014
Game Design Document Contents Page
Posted by James Penhallurick, a contents page written up using Scott Roger's GDD template as a way to get an idea of what to include in our own doc. Uploaded here and on Dropbox for group members to take out what they think is not needed, or what could possibly be added on.
Contents
·
Title Page
·
Game Goals
-
Game Concept
-
Feature List
-
Weather System
-
Mechanics
-
HUD
·
Story Overview
-
Set Up
-
Location in relation to Narrative
-
Finale
·
Game Controls
-
Overview of player abilities and
movements
-
Control Scheme
-
Visual map of Controls
·
Technological Requirements
-
Tools the game uses (Camera, Physics
etc)
-
Design tools (UDK, Kismet)
·
Front End
-
Title Screen for game
-
Developer Name (Sidekick)
·
Cutscene Description
-
Summary of game cutscene
·
Other Screens
-
Credits
-
Alternate Costumes
-
Art Galleries
·
Game Flow Chart
-
How the game starts, to how the game
ends
·
Loading Screen
·
Game Camera
·
HUD System
-
Health
-
Sprint Bar
-
Timer
·
Player Character(s)
-
Character Names
-
Concepts
-
Short descriptions explaining
player’s motivation and relationships to other characters
-
Biography
·
Player Metrics
-
Size relationships of character to
other elements/characters in world
-
Movement of character
-
Navigation
-
Hoist/Hang
-
Reactions/damage/death
-
Idle
·
Player Skills
-
Description of skills (Sprint, climb,
jump, crouch)
·
Health
-
HUD Display
-
How to regenerate health
(automatically over time?)
-
Death Conditions (Instant, falling,
game over, respawn etc)
·
Scoring
-
Time Based score (HUD)
-
Bonus’ (Clock pickups that lower your
time?)
-
Achievements (Trophies)
·
Major Characters
-
Jen
-
Brother
-
Entity
-
Impact on story
-
Visuals
-
Where do they appear
·
Game Progression Outline
-
Overview of levels
-
Progression of one level to others
-
Level flow charts
·
Gameplay classification
-
Platforming
-
Fast Paced
·
World Overview
·
Universal game mechanics
-
Platform mechanics
-
Checkpoints
-
Breakable objects
-
Climbable objects
-
Enemies (entity)
·
Game Levels
-
Name/title of levels
-
Short description of each level
-
Player objective, get from A to B
-
Music for level
·
General Enemy Rules
-
Behaviour
-
Spawn Parameters
-
Damage done to player upon contact
·
Cutscenes
-
Outline of Cutscene
-
Where it is presented
·
Music and SFX
-
List of Music
-
SFX and where needed
·
Appendixes
-
Animation lists
-
SFX list
-
Music List
-
Cutscene scripts
-
Programming scripts
Wednesday, 12 February 2014
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