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The above building is what my original textures looked like. |
Sunday, 19 January 2014
Block painted buildings - Scott
Below are my building designs, their UV's and their texture in Photoshop. My skills as a texture artist didn't quite match up in my opinion to the other designs Dan had completed, so i went back over them but couldn't get them to look good enough before they were needed to be put in so the scene could continue, so i completed the buildings with a block colouring which i can redo over while the buildings are at least put into the scene.
Friday, 17 January 2014
Boost Bar HUD
A design for the boost bar of our character that allows them to run faster for 3 seconds and then slowly builds up again. - James Penhallurick
UDK Climbing System
An idea of the sort of flow we can go with later in our game, a quick climbing mechanic that doesn't interrupt the pace too much.
Thursday, 16 January 2014
Working on the groups presentation
Presentation behind schedule because it was started later then expected cause all group members were working on other parts of the project. I'll give everyone a copy of what i got so far, to take home over the weekend and work on it. On Monday i'll take what everyone has done and put it into one presentation. - Taz
Tuesday, 14 January 2014
Sunday, 12 January 2014
Mixamo Test 1
A test of the character rigged on mixamo.com to see if it will deform correctly when animated.
Areas of concern in this video are the shoulders and wrists due to the mesh not being combined yet, this issue should be revolved when it is combined and the edges are extruded into the torso to reduce holes in the mesh.
A couple of sketches to get a better flow in our level. Assets can be moved around and relocated to fit a design that will show off the running, jumping and ducking aspects of our game, and showing off the USP of a quick level flow.
Obstacles have been incorporated so that they are more intense as the player progresses through the level.
Group will meet on Monday to go over how to tackle the mechanics aspect of our level
James Penhallurick
Saturday, 4 January 2014
Thursday, 2 January 2014
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