My Personal Gantt chart to help know where I
should aim to be every week as far as Modelling, UV Wrapping, Texturing Assets
and them being Implemented. - Taz
Tuesday, 26 November 2013
A personal Gantt chart to help me keep track of Character Modelling, Texturing, Animating and Rigging - James Penhallurick
Edited edge-flow and added loops where needed to get a better topology, ready to start UV unwrapping and rigging for motion-capture this wednesday. - James Penhallurick