Friday 28 February 2014

UDK Sound Implementation













References:

http://u-d-k.blogspot.co.uk/2012/01/importing-sounds-in-to-udk-guide-to.html

http://www.samueljustice.net/bringing-the-world-to-life-using-udk/

http://udn.epicgames.com/Three/SoundCueEditorUserGuide.html

http://udn.epicgames.com/Three/DistanceModelAttenution.html

Plane back textured



Modular Building Texture Update


Thursday 27 February 2014

Tentacle Enemy

Model Work in Progress















Sketch








References




Game Menus updated 2

After more feedback changed the layout and style but also added the new designed logos for the group name 'Sidekick'.

Wednesday 26 February 2014

Friday 21 February 2014



Further designs for the brother character - Felix, including some rough orthographic views for modelling that will be cleaned further - James Penhallurick

Game Menu Designs




I looked at different types of theme designs and styles also using a variety of colours to see which one's suited the game better.

Wednesday 19 February 2014

Friday 14 February 2014

Some character designs for the brother character that will be used in our cinematic and possibly as an unlockable character for our game. - James Penhallurick

Thursday 13 February 2014

Level Update


Gantt Chart Update


Game Design Document Contents Page

Posted by James Penhallurick, a contents page written up using Scott Roger's GDD template as a way to get an idea of what to include in our own doc. Uploaded here and on Dropbox for group members to take out what they think is not needed, or what could possibly be added on.


Contents
·         Title Page
·         Game Goals
-          Game Concept
-          Feature List
-          Weather System
-          Mechanics
-          HUD
·         Story Overview
-           Set Up
-          Location in relation to Narrative
-          Finale
·         Game Controls
-          Overview of player abilities and movements
-          Control Scheme
-          Visual map of Controls
·         Technological Requirements
-          Tools the game uses (Camera, Physics etc)
-          Design tools (UDK, Kismet)
·         Front End
-          Title Screen for game
-          Developer Name (Sidekick)
·         Cutscene Description
-          Summary of game cutscene
·         Other Screens
-          Credits
-          Alternate Costumes
-          Art Galleries
·         Game Flow Chart
-          How the game starts, to how the game ends
·         Loading Screen
·         Game Camera
·         HUD System
-          Health
-          Sprint Bar
-          Timer
·         Player Character(s)
-          Character Names
-          Concepts
-          Short descriptions explaining player’s motivation and relationships to other characters
-          Biography
·         Player Metrics
-          Size relationships of character to other elements/characters in world
-          Movement of character
-          Navigation
-          Hoist/Hang
-          Reactions/damage/death
-          Idle
·         Player Skills
-          Description of skills (Sprint, climb, jump, crouch)
·         Health
-          HUD Display
-          How to regenerate health (automatically over time?)
-          Death Conditions (Instant, falling, game over, respawn etc)
·         Scoring
-          Time Based score (HUD)
-          Bonus’ (Clock pickups that lower your time?)
-          Achievements (Trophies)
·         Major Characters
-          Jen
-          Brother
-          Entity
-          Impact on story
-          Visuals
-          Where do they appear
·         Game Progression Outline
-          Overview of levels
-          Progression of one level to others
-          Level flow charts
·         Gameplay classification
-          Platforming
-          Fast Paced
·         World Overview
·         Universal game mechanics
-          Platform mechanics
-          Checkpoints
-          Breakable objects
-          Climbable objects
-          Enemies (entity)
·         Game Levels
-          Name/title of levels
-          Short description of each level
-          Player objective, get from A to B
-          Music for level
·         General Enemy Rules
-          Behaviour
-          Spawn Parameters
-          Damage done to player upon contact
·         Cutscenes
-          Outline of Cutscene
-          Where it is presented
·         Music and SFX
-          List of Music
-          SFX and where needed
·         Appendixes
-          Animation lists
-          SFX list
-          Music List
-          Cutscene scripts
-          Programming scripts